Small fix to reduce enemy clumping
Last One Standing » Devlog
There were lots of feedback on the enemy crowding together which made it difficult to shoot the desired number/s.
Uploaded a small fix for that: repulsion added to base velocity for every other enemy . I'm not sure if it even works properly, but I guess it does? There are instances where enemies do avoid each other but there are also moments of not. Feel free to let me know how it is.
Files
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61 days ago
Last One Standing
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